Town: Qijosêvî-qêshè Bî

Qijosêvî-qêshè Bî

Qijosêvî-qêshè Bî
Example Iron Elven architecture.
StateDalandic Empire
ProvenceÈjila Provence
Sub ProvenceLightfield Dutchy
RegionJīgepukoja Woods
Founded1001
Community LeaderMaster Zion Fyèlêyë
Area5 km2 (2 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation2442 m (8011 ft)
Average Yearly Precipitation286 cm/y (112 in/y)
Population1227
Population Density245 people per km2 (613 people per mi2)
Town AuraMysticism
Naming
Native nameQijosêvî-qêshè Bî
Pronunciation/ˌqiʤoˈsɘvɪ/ /ˈqɘʃè/
Direct Translation[messy] [poison; venom]
Translation[Not Yet Translated]

Qijosêvî-qêshè Bî (/ˌqiʤoˈsɘvɪ/ /ˈqɘʃè/ [messy] [poison; venom]) is a temperate Town located in Lightfield Dutchy, Èjila Provence, within the Dalandic Empire.

The name Qijosêvî-qêshè Bî is derived from the Iron Elvish language, as Qijosêvî-qêshè Bî was founded by Beatrix Êrî, who was culturaly Iron Elven.

Climate

Qijosêvî-qêshè Bî has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a pleasant 24°C (75°F). Qijosêvî-qêshè Bî receives an average of 286 cm/y (112 in/y) of precipitation, most of which comes in the form of rain during the spring. Qijosêvî-qêshè Bî covers an area of nearly 5 km2 (2 mi2), and an average elevation of 2442 m (8011 ft) above sea level.

Overview

Qijosêvî-qêshè Bî was founded durring the early 11th century, by Beatrix Êrî. The establishment of Qijosêvî-qêshè Bî was somewhat plagued by a lack of willing colonists, leading to Beatrix Êrî electing to pay people to resettle in Qijosêvî-qêshè Bî.

Qijosêvî-qêshè Bî was built using the conventions of Iron Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Qijosêvî-qêshè Bî is no diffrent. The town's buildings feature plaster covered brickwork used to form structures with an emphasis on symmetry, proportion, geometry and the regularity of parts. Orderly arrangements of columns, pilasters and lintels, as well as the use of semicircular arches, hemispherical domes, niches and aediculae can be found everywhere such that only size of building and yard can be used to measure the general prosparity of a given building's owners due to a general wealthy feeling the style gives off.

Qijosêvî-qêshè Bî is is constructed arround a series of narrow gravel mainstreets which form concentric circles, with smaller strait roads linking the circiles to each other at varrious points. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

The town shows nothing out of the ordinary, at first glance. Then you start to notice all the small things. Each window has seven iron nails pounded into the sill. Every door has a sprig of holly overhead. Every well is branded with purity seals and runes to ward the contents. Everyone is carrying a small charm for safety or fortune, be it a rabbit’s foot, a horseshoe, or other little totems.

Civic Infrastructure

Qijosêvî-qêshè Bî has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Qijosêvî-qêshè Bî.

Qijosêvî-qêshè Bî has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Qijosêvî-qêshè Bî has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qijosêvî-qêshè Bî has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Qijosêvî-qêshè Bî has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Qijosêvî-qêshè Bî's public wards, blessings, and other arcane systems.

Qijosêvî-qêshè Bî has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

Qijosêvî-qêshè Bî has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

Two or more groups of citizens within Qijosêvî-qêshè Bî hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Qijosêvî-qêshè Bî's garrison was built using a different architectural style from the rest of the town. The style used is based upon new and innovative technologies of construction and the idea that form should follow function. It was an embrace of minimalism and a rejection of ornament. The style became characterized by an emphasis on volume, asymmetrical compositions, and minimal ornamentation..

Due to the actions of local Kami, summer is skipped in Qijosêvî-qêshè Bî.

The Ooze, Amber near Qijosêvî-qêshè Bî are known to be quite timid.

Qijosêvî-qêshè Bî's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves reenactments to channel Conjuration energies of tier 2 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 2
    • Farmland: 4957 m2
    • Cattle and Similar Creatures: 306
    • Poultry: 3681
    • Swine: 245
    • Sheep: 12
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 122

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 3
  • Clothmakers: 3
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 2
  • Farrier: 7
  • Glassworkers: 4
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 2
  • Jewelers: 1
  • Leatherwrights: 3
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 7
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Grooms: 1
  • Hairdressers: 4
  • Healers: 3
  • Housekeepers: 3
  • Housemaids: 7
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 2
  • Pastrycooks: 4
  • Restaurateur: 5
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 2
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 2
  • Warehousemen: 4
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 12
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 5
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 5
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 5
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 3
  • Quilters: 1
  • Seamsters: 5
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 3
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 4

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

376 of Qijosêvî-qêshè Bî's population work within a Foundational Occupation.

753 of Qijosêvî-qêshè Bî's population do not work in a formal occupation, but do contribute to the local economy. 98 (8%) are noncontributers.

Points of Interest

Qijosêvî-qêshè Bî's is something of a geological and arcane anomaly, as neither physical nor magical law entirely explains its formation.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with wealth for a year and a day. One of Qijosêvî-qêshè Bî's local festivals commemorates this miracle.

History